Rainbow six siege destruction

broken image
broken image
broken image

Witts: Yeah, we want to support the player creativity especially with the destruction and the gameplay. PCG: How do you guys plan to balance the tactical freedom that the destruction system provides against the chaos and unpredictability it also creates? We're going to make this the center of the experience of our game.' We saw that and we just grabbed it and we are pushing it as far as we can. We were like, 'Yes! This belongs in Rainbow Six. Rainbow Six, they are destruction experts, they breach in through doors and things, assumes a material-based destruction engine, it procedurally breaks everything down. Witts: When we rebooted in January 2013, the real blast team and Ubisoft Montreal just made the breakthrough of the destruction engine and as soon as we saw that, we were iterating on where to take the franchise.